Saturday, September 26, 2009

Organizing and Experimenting

This week, we forged into more designerly territory. After a month of ramping up on principles of behavioral economics (which we acknowledge is massively insufficient to be experts on the subject), we have begun to prototype tools to help designers access experimentally-identified human tendencies.


As part of our divide-and-conquer plan, half of our group is looking at designing tools for the research and analysis stages, and the other half at the synthesis stage.

problem statements we're addressing


Forming these subgroups has allowed us to cover more ground in our search while increasing our focus. Our hope is that our investigations will inform each other and that we'll ultimately be able to integrate our findings.


Research & Analysis & Behavioral Tendencies

The research and analysis team has been looking at ways of helping designers know what to look for when they're in the field. We've looked at ways of linking identified biases and tendencies to existing frameworks and methods:


Can tendencies be tied into human factors and
create deeper understanding in these fields?



Can a field tool direct attention to factors in irrational
decision making? Could this be sufficient (do people need to
know they're seeing "status quo bias", or can they just
observe that everyone picks the default?)


This team has also been looking at creating decision archetypes to understand the factors that contribute to user biases. We have taken an initial stab at what these factors are and are testing this through a decision-log for users and a corresponding scoring of our list of identified tendencies. We hope that this information will not only provide us components of an archetypical decision, but also give an insight into how tendencies relate and concur.


Logs of user decisions to help us develop archetypes


Creating solutions that account for behavioral tendencies (aka synthesis)

The synthesis team has been looking at how to organized the biases and tendencies. To accelerate the testing time, they evaluated our list of tendencies to select 30 that give broad coverage, speak to high likelihood situations, and apply to the synthesis phase. With these in hand, the team is developing a tool that can communicate what the tendencies are and a navigation system to help designers know which tendencies to design for.


team working on refining the tendency list


We're excited to be making things and to start getting a better sense of some of the questions that have concerned us since we began this project (how much education is needed? how much additional work can this be?) Looking forward to posting what we learn!


1 comment:

  1. The synthesis exploration reminds me of a blog I've been meaning to write since spring - when I read Cziksentmihalyi's Flow. Basically, it would take the 8 key characteristics of the flow state and examine how they can be used as design principles.
    Surely you have most of them even if you didn't think of this source. But just in case, here they are (from wikipedia, since the book is boxed in anticipation of my new address):
    1. Clear goals
    2. Concentrating and focusing
    3. A loss of self-consciousness
    4. Distorted sense of time
    5. Direct and immediate feedback
    6. Balance between ability level and challenge
    7. A sense of personal control
    8. The activity is intrinsically rewarding

    I'd argue that (if one were to take 30 seconds to do what 6 or 8 of you are taking all semester to do) replacing 'profit' with this 'flow' is behavioral economics.

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